Pulse Arena

A competitive hybrid-casual title supported by soft-launch analytics and LiveOps automation.

Service

Hybrid Casual

Client

Orbit Byte

Year

2026

Competitive mobile game player

Publishing Challenge

Early acquisition was promising, but progression and event cadence limited long-term value.

Players understood the core loop immediately, yet mid-game drop-off and inconsistent event scheduling prevented the title from scaling profitably beyond its first test markets.

Mobile multiplayer battle in progress
Live mobile game match

Miga Game Approach

We connected creative testing, cohort analysis, and automated LiveOps into one operating rhythm.

Weekly events, segmented offers, and progression experiments were prioritized from live player data. The result was a healthier retention curve and a clearer path from soft launch to global rollout.