Summit Run

A fast hybrid-casual runner optimized through rapid creative and economy experiments.

Service

Hybrid Casual

Client

Peak Play

Year

2025

Colorful speed streaks for a mobile runner

Publishing Challenge

Strong click-through rates did not translate into sustainable revenue.

The game acquired players cheaply, but shallow progression and poorly timed offers produced weak lifetime value. Scaling spend only amplified the economy problem.

Fast motion blur conveying runner gameplay
Neon speed tunnel

Miga Game Approach

We aligned ad promises, onboarding, progression, and monetization around the same player motivations.

Creative concepts were tested alongside economy variants and segmented offers. This connected acquisition quality to downstream behavior and revealed profitable cohorts the studio could scale.