Velocity Rivals

A racing game prepared for global launch with creative automation and publishing dashboards.

Service

Hybrid Casual

Client

Turbo Cat Studio

Year

2025

Neon arcade racing car

Publishing Challenge

The team had fragmented campaign, store, revenue, and player data.

Decisions arrived days late because every platform used different reports. Creative teams, UA managers, and game designers worked from separate views of performance.

Sports car racing through neon city lights
Geometric neon blocks inspired by arcade tracks

Miga Game Approach

We unified publishing signals into a practical operating dashboard.

Creative results, cohort quality, revenue, store performance, and LiveOps outcomes were reviewed together. Automated summaries surfaced anomalies and helped the team act before small issues became expensive.