Velocity Rivals
A racing game prepared for global launch with creative automation and publishing dashboards.
Service
Hybrid Casual
Client
Turbo Cat Studio
Year
2025

Publishing Challenge
The team had fragmented campaign, store, revenue, and player data.
Decisions arrived days late because every platform used different reports. Creative teams, UA managers, and game designers worked from separate views of performance.


Miga Game Approach
We unified publishing signals into a practical operating dashboard.
Creative results, cohort quality, revenue, store performance, and LiveOps outcomes were reviewed together. Automated summaries surfaced anomalies and helped the team act before small issues became expensive.





